Im a 19 years old graphics programmer and Game Developer specialized in low-level rendering and game engine architecture, with over seven years of hands-on experience in real-time graphics.
Strong focus on modern graphics APIs such as Vulkan, DirectX 12, DirectX 11, OpenGL, and Metal, with particular interest in performance optimization, rendering architecture, and cross-platform solutions.
Currently developing a video game using Unreal Engine while leading the development of Aetherion, a custom cross-platform game engine designed as a long-term learning project around modern rendering pipelines, engine architecture, and scalability.
